Skip to content
Dynamic Reels House

Tetris Couldn't Triumph at The Game Awards — A New Category Might Solve This

As any major prize-giving event nears, one notices a demand for the addition of new categories to honor overlooked contributions and satisfy the hearts of followers dedicated to specific genres.

My colleague has already made for a horror game category. That would rule. The same goes for tabletop games, this being a dedicated supporter's campaign. However, I must insist if I try to elbow in front since similar to single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing and significant. Here's the proposal: There should be a classification for brain-teasing titles.

Categorizing Game Types

Classifying creative works is not a science; it’s very subjective, and inevitably start arguments concluding with vague boundaries. There’s a reason film award organizations don’t do it. But it is an unavoidable compromise in the world of gaming, which are so diverse they hardly constitute one unified medium.

For comprehensive acknowledgment of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, specific award classifications remain vital.

Current Gaming Award Categories

Leading game ceremonies currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories successfully include many game types, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No appropriate category exists for their placement. Think about these outstanding current releases, showing diverse approaches: the architectural riddles from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.

Recognition Challenges

There are dozens of brilliant puzzle games released every year without proper recognition in entertainment awards, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • Another imaginative release received no nominations that year
  • Well-received sorting experience was overlooked that year
  • Limited numbers of puzzle games barely qualified for niche award types

Importance of Logic Titles

These are often compact experiences, yet the craft behind logic titles is of massive significance. Famous handheld logic titles stand as the most-played games globally and have been for an extended period.

The legendary block-stacking game competes with well-known building titles for the title of most purchased experience; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face such difficulty. It would be easy to populate multiple candidates with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, because you’d have to leave numerous deserving experiences.

To emphasize again, these represent titles without proper classification during prominent ceremonies. Puzzle game makers function at the hard edge game development, creating some of most fundamental forms within interactive entertainment. Comparable to cinema stunt performers, they deserve recognition. We shouldn't delay 35 years.

Written by

Monica Reed

A video production specialist with over a decade of experience in crafting compelling visual stories for digital platforms.

Dynamic Reels House

Type to search articles.